



Foundations of Graphics & Compute: Volume 5: Ray-Tracing
A comprehensive guide to mastering webgpu, graphics, compute and more.
Book Details
- ISBN: 979-8306564760
- Publication Date: January 10, 2025
- Pages: 583
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of webgpu and graphics, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of webgpu
- Implement advanced techniques for graphics
- Optimize performance in compute applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of webgpu and graphics. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions

I wish I'd discovered this book earlier—it’s a game changer for graphics. The author anticipates the reader’s questions and answers them seamlessly. It’s helped me write cleaner, more maintainable code across the board.

This book completely changed my approach to Compute:. Each section builds logically and reinforces key concepts without being repetitive.

This book distilled years of confusion into a clear roadmap for Graphics.

This book bridges the gap between theory and practice in Compute:.

This book distilled years of confusion into a clear roadmap for Graphics.

This is now my go-to reference for all things related to webgpu. It’s the kind of book you’ll keep on your desk, not your shelf.

The author's experience really shines through in their treatment of Graphics.

This book completely changed my approach to Ray-Tracing. I found myself highlighting entire pages—it’s that insightful. This book gave me the tools to finally tackle that long-standing bottleneck.

This book gave me the confidence to tackle challenges in Volume. The tone is encouraging and empowering, even when tackling tough topics.

It’s like having a mentor walk you through the nuances of Ray-Tracing.

I’ve shared this with my team to improve our understanding of compute.

This helped me connect the dots I’d been missing in ray-tracing.

I finally feel equipped to make informed decisions about compute. The practical examples helped me implement better solutions in my projects.

The author's experience really shines through in their treatment of Ray-Tracing.

This book made me rethink how I approach Compute:.

This book offers a fresh perspective on ray-tracing. It’s the kind of book you’ll keep on your desk, not your shelf.

It’s like having a mentor walk you through the nuances of ray-tracing.

The author's experience really shines through in their treatment of Compute:.

The examples in this book are incredibly practical for Graphics.

I’ve already implemented several ideas from this book into my work with ray-tracing. I was able to apply what I learned immediately to a client project. We’ve adopted several practices from this book into our sprint planning.
The clarity and depth here are unmatched when it comes to Graphics. The troubleshooting tips alone are worth the price of admission.

This book completely changed my approach to Volume.

The insights in this book helped me solve a critical problem with Volume.
This book offers a fresh perspective on graphics.

This resource is indispensable for anyone working in Volume. I appreciated the thoughtful breakdown of common design patterns.

I keep coming back to this book whenever I need guidance on Foundations.

This book completely changed my approach to Graphics. The code samples are well-documented and easy to adapt to real projects. The real-world scenarios made the concepts feel immediately applicable.
This helped me connect the dots I’d been missing in Volume. I especially liked the real-world case studies woven throughout.
This is now my go-to reference for all things related to compute.

I’ve already implemented several ideas from this book into my work with ray-tracing.

It’s the kind of book that stays relevant no matter how much you know about Compute:.

It’s rare to find something this insightful about Compute:. The diagrams and visuals made complex ideas much easier to grasp. I’ve used several of the patterns described here in production already.
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