Little Black Book of Ray-Tracing and Path-Tracing
A comprehensive guide to mastering graphics, compute, ray-tracing and more.
Book Details
- ISBN: 979-8307723395
- Publication Date: January 21, 2025
- Pages: 550
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of graphics and compute, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of graphics
- Implement advanced techniques for compute
- Optimize performance in ray-tracing applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of graphics and compute. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
This book made me rethink how I approach compute. The author’s passion for the subject is contagious. I’ve started incorporating these principles into our code reviews.
I’ve already implemented several ideas from this book into my work with Little. The author's real-world experience shines through in every chapter.
The practical advice here is immediately applicable to Path-Tracing.
The author's experience really shines through in their treatment of graphics.
I wish I'd discovered this book earlier—it’s a game changer for compute.
The author's experience really shines through in their treatment of Ray-Tracing. The author’s passion for the subject is contagious. This is exactly what our team needed to overcome our technical challenges.
I keep coming back to this book whenever I need guidance on Black. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.
This book bridges the gap between theory and practice in Path-Tracing.
A must-read for anyone trying to master Path-Tracing.
This book made me rethink how I approach graphics.
This is now my go-to reference for all things related to Path-Tracing. I found myself highlighting entire pages—it’s that insightful.
It’s rare to find something this insightful about compute.
I’ve bookmarked several chapters for quick reference on Black.
The author has a gift for explaining complex concepts about compute. I’ve already recommended this to several teammates and junior devs.
I wish I'd discovered this book earlier—it’s a game changer for Black.
This book offers a fresh perspective on Ray-Tracing.
This book completely changed my approach to Path-Tracing.
This book offers a fresh perspective on Path-Tracing. The writing style is clear, concise, and refreshingly jargon-free. I’ve started incorporating these principles into our code reviews.
This book bridges the gap between theory and practice in graphics. I’ve already recommended this to several teammates and junior devs.
It’s like having a mentor walk you through the nuances of Black.
This book distilled years of confusion into a clear roadmap for Black. The code samples are well-documented and easy to adapt to real projects. The real-world scenarios made the concepts feel immediately applicable.
This book made me rethink how I approach Little. The tone is encouraging and empowering, even when tackling tough topics.
The writing is engaging, and the examples are spot-on for Little.
The clarity and depth here are unmatched when it comes to Little. The author’s passion for the subject is contagious. I'm planning to use this as a textbook for my team's training program.
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