WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations
A comprehensive guide to mastering webgpu, wgsl, programming and more.
Book Details
- ISBN: 979-8320006857
- Publication Date: March 17, 2024
- Pages: 447
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of webgpu and wgsl, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of webgpu
- Implement advanced techniques for wgsl
- Optimize performance in programming applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of webgpu and wgsl. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
This book offers a fresh perspective on 2D/3D,. The pacing is perfect—never rushed, never dragging. It helped me refactor legacy code with confidence and clarity.
I was struggling with until I read this book Simulations. The writing style is clear, concise, and refreshingly jargon-free.
This resource is indispensable for anyone working in graphics.
The author's experience really shines through in their treatment of visualization.
This book bridges the gap between theory and practice in graphics.
This book completely changed my approach to Effects,. I’ve already recommended this to several teammates and junior devs. I'm planning to use this as a textbook for my team's training program.
This resource is indispensable for anyone working in 2D/3D,. The author anticipates the reader’s questions and answers them seamlessly.
I've been recommending this to all my colleagues working with ray-tracing.
The insights in this book helped me solve a critical problem with webgpu.
I finally feel equipped to make informed decisions about Fractals,.
The practical advice here is immediately applicable to Simulations. I appreciated the thoughtful breakdown of common design patterns. This is exactly what our team needed to overcome our technical challenges.
The insights in this book helped me solve a critical problem with simulation. The author’s passion for the subject is contagious.
This helped me connect the dots I’d been missing in Effects,.
I've read many books on this topic, but this one stands out for its clarity on Fractals,.
I’ve shared this with my team to improve our understanding of Example:. I especially liked the real-world case studies woven throughout. It helped me refactor legacy code with confidence and clarity.
It’s like having a mentor walk you through the nuances of Simulations. I especially liked the real-world case studies woven throughout.
I’ve already implemented several ideas from this book into my work with webgpu.
I keep coming back to this book whenever I need guidance on Geometry,.
I’ve shared this with my team to improve our understanding of Image. The exercises at the end of each chapter helped solidify my understanding.
This helped me connect the dots I’d been missing in simulation.
The insights in this book helped me solve a critical problem with Ray-Tracing,. Each section builds logically and reinforces key concepts without being repetitive. It’s become a shared resource across multiple teams in our organization.
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