WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations
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WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations

4.7 (132 reviews)
webgpuwgslprogramminggraphicsray-tracingvisualizationsimulationai

A comprehensive guide to mastering webgpu, wgsl, programming and more.

Book Details
  • ISBN: 979-8320006857
  • Publication Date: March 17, 2024
  • Pages: 447
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of webgpu and wgsl, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of webgpu
  • Implement advanced techniques for wgsl
  • Optimize performance in programming applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of webgpu and wgsl. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Sage Allen
Sage Allen
Automation Specialist at Twitter
23 days ago

This book offers a fresh perspective on 2D/3D,. The pacing is perfect—never rushed, never dragging. It helped me refactor legacy code with confidence and clarity.

Jordan Garcia
Jordan Garcia
Software Engineer at Nvidia
20 days ago

I was struggling with until I read this book Simulations. The writing style is clear, concise, and refreshingly jargon-free.

Sage Walker
Sage Walker
Security Engineer at Amazon
24 days ago

This resource is indispensable for anyone working in graphics.

Finley Lopez
Finley Lopez
Data Scientist at Tesla
13 days ago

The author's experience really shines through in their treatment of visualization.

Rowan Mitchell
Rowan Mitchell
DevOps Specialist at Atlassian
2 months ago

This book bridges the gap between theory and practice in graphics.

Harper Walker
Harper Walker
Backend Developer at Dropbox
7 days ago

This book completely changed my approach to Effects,. I’ve already recommended this to several teammates and junior devs. I'm planning to use this as a textbook for my team's training program.

Rowan Green
Rowan Green
Tech Lead at Google
12 months ago

This resource is indispensable for anyone working in 2D/3D,. The author anticipates the reader’s questions and answers them seamlessly.

Reese Lewis
Reese Lewis
UX Strategist at Airbnb
7 months ago

I've been recommending this to all my colleagues working with ray-tracing.

Jules Baker
Jules Baker
Site Reliability Engineer at Salesforce
3 days ago

The insights in this book helped me solve a critical problem with webgpu.

Finley Brown
Finley Brown
UX Strategist at IBM
23 days ago

I finally feel equipped to make informed decisions about Fractals,.

Sage Hall
Sage Hall
Frontend Engineer at Adobe
23 days ago

The practical advice here is immediately applicable to Simulations. I appreciated the thoughtful breakdown of common design patterns. This is exactly what our team needed to overcome our technical challenges.

Skyler Wright
Skyler Wright
Product Designer at Netflix
5 months ago

The insights in this book helped me solve a critical problem with simulation. The author’s passion for the subject is contagious.

Logan Clark
Logan Clark
Cloud Architect at Red Hat
4 days ago

This helped me connect the dots I’d been missing in Effects,.

River Allen
River Allen
API Evangelist at Dropbox
12 days ago

I've read many books on this topic, but this one stands out for its clarity on Fractals,.

Jules Baker
Jules Baker
Product Designer at Apple
4 months ago

I’ve shared this with my team to improve our understanding of Example:. I especially liked the real-world case studies woven throughout. It helped me refactor legacy code with confidence and clarity.

Reese Johnson
Reese Johnson
API Evangelist at Adobe
10 months ago

It’s like having a mentor walk you through the nuances of Simulations. I especially liked the real-world case studies woven throughout.

Casey Lewis
Casey Lewis
Software Engineer at IBM
27 days ago

I’ve already implemented several ideas from this book into my work with webgpu.

Sage Wright
Sage Wright
Senior Developer at Tesla
1 months ago

I keep coming back to this book whenever I need guidance on Geometry,.

Morgan Mitchell
Morgan Mitchell
Embedded Systems Engineer at Tesla
10 days ago

I’ve shared this with my team to improve our understanding of Image. The exercises at the end of each chapter helped solidify my understanding.

Elliot Lewis
Elliot Lewis
Backend Developer at Slack
2 days ago

This helped me connect the dots I’d been missing in simulation.

Jordan Williams
Jordan Williams
Mobile Developer at Red Hat
8 months ago

The insights in this book helped me solve a critical problem with Ray-Tracing,. Each section builds logically and reinforces key concepts without being repetitive. It’s become a shared resource across multiple teams in our organization.

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