WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications
WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications view 1
WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications view 2
WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications view 3

WGSL Fundamentals: WebGPU Shader Language - Graphics and Compute Shaders for Interactive Graphics, Simulations, 2D/3D Meshes, Fractals, Procedural Generation and Animation Applications

4.7 (66 reviews)
webgpuwgslgraphicscomputeshadervisualizationai

A comprehensive guide to mastering webgpu, wgsl, graphics and more.

Book Details
  • ISBN: 979-8321532355
  • Publication Date: April 1, 2024
  • Pages: 437
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of webgpu and wgsl, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of webgpu
  • Implement advanced techniques for wgsl
  • Optimize performance in graphics applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of webgpu and wgsl. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Drew Hall
Drew Hall
Software Engineer at Adobe
3 days ago

The writing is engaging, and the examples are spot-on for Fundamentals:. I especially liked the real-world case studies woven throughout. The emphasis on scalability was exactly what our growing platform needed.

Sage Wright
Sage Wright
Tech Lead at Amazon
18 days ago

I keep coming back to this book whenever I need guidance on Procedural. I found myself highlighting entire pages—it’s that insightful.

Skyler Lewis
Skyler Lewis
Game Developer at Adobe
1 months ago

The writing is engaging, and the examples are spot-on for Compute.

Harper Nelson
Harper Nelson
Mobile Developer at Apple
21 days ago

A must-read for anyone trying to master Fractals,. This book strikes the perfect balance between theory and practical application.

Drew Young
Drew Young
Systems Architect at Airbnb
12 months ago

It’s the kind of book that stays relevant no matter how much you know about WebGPU.

Avery Lopez
Avery Lopez
Senior Developer at Apple
5 days ago

I’ve already implemented several ideas from this book into my work with Graphics.

Sage Baker
Sage Baker
Data Scientist at Slack
17 days ago

I’ve bookmarked several chapters for quick reference on shader.

Charlie Hall
Charlie Hall
Systems Architect at Apple
4 months ago

This book distilled years of confusion into a clear roadmap for graphics. It’s packed with practical wisdom that only comes from years in the field.

Harper Green
Harper Green
Innovation Lead at Slack
12 months ago

It’s rare to find something this insightful about Animation.

Alex Carter
Alex Carter
Innovation Lead at Pinterest
1 days ago

I keep coming back to this book whenever I need guidance on Graphics.

Drew Carter
Drew Carter
Site Reliability Engineer at Dropbox
14 days ago

The author has a gift for explaining complex concepts about Procedural.

River Young
River Young
Innovation Lead at Netflix
1 months ago

I’ve bookmarked several chapters for quick reference on Applications. I appreciated the thoughtful breakdown of common design patterns. I’ve already seen fewer bugs and smoother deployments since applying these ideas.

Avery Mitchell
Avery Mitchell
Mobile Developer at Dropbox
3 days ago

A must-read for anyone trying to master Generation. I particularly appreciated the chapter on best practices and common pitfalls.

Emerson Allen
Emerson Allen
Tech Lead at Dropbox
6 months ago

The clarity and depth here are unmatched when it comes to 2D/3D.

Reese Lopez
Reese Lopez
AI Researcher at Netflix
27 days ago

I keep coming back to this book whenever I need guidance on compute. I feel more confident tackling complex projects after reading this. It’s become a shared resource across multiple teams in our organization.

Charlie Johnson
Charlie Johnson
Product Designer at Tesla
4 months ago

I’ve already implemented several ideas from this book into my work with visualization. The exercises at the end of each chapter helped solidify my understanding.

Logan Allen
Logan Allen
AI Researcher at Pinterest
2 months ago

The insights in this book helped me solve a critical problem with Fractals,.

Morgan Wright
Morgan Wright
API Evangelist at Netflix
16 days ago

This book bridges the gap between theory and practice in Shader.

Noel Nguyen
Noel Nguyen
Software Engineer at Snap Inc.
24 days ago

This book made me rethink how I approach Applications. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.

Avery Lewis
Avery Lewis
DevOps Specialist at Zoom
3 months ago

I’ve bookmarked several chapters for quick reference on Compute.

Alex Adams
Alex Adams
Cloud Architect at Airbnb
10 months ago

I’ve shared this with my team to improve our understanding of Generation.

Jordan Scott
Jordan Scott
QA Analyst at Red Hat
2 months ago

I’ve already implemented several ideas from this book into my work with graphics. I found myself highlighting entire pages—it’s that insightful.

Charlie Martinez
Charlie Martinez
AI Researcher at Red Hat
12 months ago

This resource is indispensable for anyone working in Graphics.

Sage King
Sage King
Backend Developer at Google
5 days ago

This book made me rethink how I approach visualization. I especially liked the real-world case studies woven throughout. The performance gains we achieved after implementing these ideas were immediate.

Logan Scott
Logan Scott
Mobile Developer at Microsoft
5 months ago

The examples in this book are incredibly practical for 2D/3D. The troubleshooting tips alone are worth the price of admission.

Emerson Allen
Emerson Allen
QA Analyst at Spotify
30 days ago

I’ve shared this with my team to improve our understanding of WebGPU.

Blake Brown
Blake Brown
Embedded Systems Engineer at Amazon
1 months ago

It’s the kind of book that stays relevant no matter how much you know about Fundamentals:.

Elliot Johnson
Elliot Johnson
Security Engineer at Nvidia
8 months ago

I wish I'd discovered this book earlier—it’s a game changer for graphics.

Casey Miller
Casey Miller
AI Researcher at Snap Inc.
11 months ago

This book gave me the confidence to tackle challenges in webgpu. The tone is encouraging and empowering, even when tackling tough topics.

Elliot Nguyen
Elliot Nguyen
Systems Architect at Dropbox
8 months ago

I've been recommending this to all my colleagues working with Animation.

Harper Lewis
Harper Lewis
QA Analyst at Salesforce
1 months ago

The writing is engaging, and the examples are spot-on for Interactive.

Sage Lewis
Sage Lewis
Security Engineer at Spotify
4 months ago

I've been recommending this to all my colleagues working with Graphics,.

Drew Baker
Drew Baker
Product Designer at Dropbox
8 months ago

This book completely changed my approach to graphics. The author's real-world experience shines through in every chapter. I'm planning to use this as a textbook for my team's training program.

Join the Discussion

Related Books

Generative Adversarial Networks (GANs) Explained
Generative Adversarial Networks (GANs) Explained

Published: November 8, 2023

View Details
Learn Neural Networks & Deep Learning WebGPU API & Compute Shaders
Learn Neural Networks & Deep Learning WebGPU API & Compute Shaders

Published: June 22, 2024

View Details
Special Effects Programming with WebGPU
Special Effects Programming with WebGPU

Published: August 24, 2024

View Details