



Foundations of Graphics & Compute: Volume 3: Computing
A comprehensive guide to mastering webgpu, wgsl, programming and more.
Book Details
- ISBN: 979-8339372837
- Publication Date: September 16, 2024
- Pages: 570
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of webgpu and wgsl, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of webgpu
- Implement advanced techniques for wgsl
- Optimize performance in programming applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of webgpu and wgsl. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions

The clarity and depth here are unmatched when it comes to graphics. The practical examples helped me implement better solutions in my projects. The emphasis on scalability was exactly what our growing platform needed.

I finally feel equipped to make informed decisions about Computing. It’s packed with practical wisdom that only comes from years in the field.

It’s like having a mentor walk you through the nuances of Volume.

This book completely changed my approach to Compute:.

It’s rare to find something this insightful about Compute:.

This book distilled years of confusion into a clear roadmap for Graphics. It’s the kind of book you’ll keep on your desk, not your shelf.

I’ve already implemented several ideas from this book into my work with shader.

I’ve shared this with my team to improve our understanding of simulation.

This is now my go-to reference for all things related to Volume. Each section builds logically and reinforces key concepts without being repetitive. I’ve already seen fewer bugs and smoother deployments since applying these ideas.

The examples in this book are incredibly practical for simulation. I appreciated the thoughtful breakdown of common design patterns.

I've read many books on this topic, but this one stands out for its clarity on webgpu.

I've read many books on this topic, but this one stands out for its clarity on compute.

I’ve already implemented several ideas from this book into my work with programming. This book strikes the perfect balance between theory and practical application. It’s become a shared resource across multiple teams in our organization.

I've read many books on this topic, but this one stands out for its clarity on programming. It’s the kind of book you’ll keep on your desk, not your shelf.

This book offers a fresh perspective on Computing.

This book offers a fresh perspective on simulation.

It’s like having a mentor walk you through the nuances of webgpu.

I was struggling with until I read this book Computing. Each section builds logically and reinforces key concepts without being repetitive.

The author's experience really shines through in their treatment of machine learning.

The author's experience really shines through in their treatment of machine learning.

The author has a gift for explaining complex concepts about webgpu.

I’ve already implemented several ideas from this book into my work with webgpu. The writing style is clear, concise, and refreshingly jargon-free.

The clarity and depth here are unmatched when it comes to Graphics.

The insights in this book helped me solve a critical problem with Foundations.
This book distilled years of confusion into a clear roadmap for programming. I particularly appreciated the chapter on best practices and common pitfalls. The modular design principles helped us break down a monolith.

This book made me rethink how I approach webgpu. Each section builds logically and reinforces key concepts without being repetitive.

I finally feel equipped to make informed decisions about graphics.

This book gave me the confidence to tackle challenges in shader. I found myself highlighting entire pages—it’s that insightful.

I finally feel equipped to make informed decisions about compute.

After reading this, I finally understand the intricacies of programming.

This book bridges the gap between theory and practice in Graphics. I especially liked the real-world case studies woven throughout. The modular design principles helped us break down a monolith.
Join the Discussion
Related Books



101 Ray-Tracing, Ray-Marching and Path-Tracing Projects: A Hands-On Journey Through 101 Programming Project Examples
Published: March 2, 2025
View Details