Dual-Quaternions and Computer Graphics
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Dual-Quaternions and Computer Graphics

4.7 (160 reviews)
graphicscomputedebugging

A comprehensive guide to mastering graphics, compute, debugging and more.

Book Details
  • ISBN: 979-8877586604
  • Publication Date: January 27, 2024
  • Pages: 515
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of graphics and compute, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of graphics
  • Implement advanced techniques for compute
  • Optimize performance in debugging applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of graphics and compute. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Noel Jones
Noel Jones
Senior Developer at Facebook
2 months ago

This book bridges the gap between theory and practice in graphics. The author’s passion for the subject is contagious. It helped me refactor legacy code with confidence and clarity.

River Garcia
River Garcia
Full Stack Developer at Amazon
10 months ago

This book bridges the gap between theory and practice in debugging. It’s the kind of book you’ll keep on your desk, not your shelf.

Reese Williams
Reese Williams
Tech Lead at Shopify
11 months ago

I’ve shared this with my team to improve our understanding of Graphics.

Skyler Lewis
Skyler Lewis
Mobile Developer at Red Hat
29 days ago

The practical advice here is immediately applicable to graphics.

Sage Martinez
Sage Martinez
UX Strategist at IBM
9 days ago

The author has a gift for explaining complex concepts about Graphics. The author anticipates the reader’s questions and answers them seamlessly.

Sage Davis
Sage Davis
Platform Engineer at Amazon
6 months ago

I've been recommending this to all my colleagues working with debugging.

Rowan Williams
Rowan Williams
Data Scientist at Stripe
12 days ago

The examples in this book are incredibly practical for debugging.

Jules Mitchell
Jules Mitchell
Innovation Lead at Twitter
23 days ago

This helped me connect the dots I’d been missing in Graphics.

Sage Walker
Sage Walker
Site Reliability Engineer at GitHub
8 months ago

It’s the kind of book that stays relevant no matter how much you know about Graphics. I particularly appreciated the chapter on best practices and common pitfalls. The clarity of the examples made it easy to onboard new developers.

Reese Johnson
Reese Johnson
Game Developer at Google
9 months ago

It’s rare to find something this insightful about compute. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.

Logan Smith
Logan Smith
Backend Developer at Twitter
14 days ago

This book completely changed my approach to Graphics.

Casey Lewis
Casey Lewis
Senior Developer at Adobe
21 days ago

This book distilled years of confusion into a clear roadmap for Dual-Quaternions.

Rowan Clark
Rowan Clark
Game Developer at Airbnb
2 months ago

I finally feel equipped to make informed decisions about compute. I found myself highlighting entire pages—it’s that insightful. It’s helped me mentor junior developers more effectively.

Harper Walker
Harper Walker
Software Engineer at Apple
23 days ago

This book gave me the confidence to tackle challenges in Dual-Quaternions. I’ve already recommended this to several teammates and junior devs.

Micah Hill
Micah Hill
API Evangelist at Airbnb
3 months ago

It’s like having a mentor walk you through the nuances of Graphics.

Casey Hill
Casey Hill
Technical Writer at Stripe
27 days ago

This book distilled years of confusion into a clear roadmap for Graphics. I found myself highlighting entire pages—it’s that insightful.

Micah Martinez
Micah Martinez
Mobile Developer at Microsoft
11 days ago

This resource is indispensable for anyone working in Dual-Quaternions.

Jules Smith
Jules Smith
Systems Architect at Pinterest
3 months ago

The practical advice here is immediately applicable to compute. I’ve already recommended this to several teammates and junior devs.

Alex Martinez
Alex Martinez
Software Engineer at Microsoft
7 months ago

I've been recommending this to all my colleagues working with Computer.

Finley Hall
Finley Hall
Frontend Engineer at Salesforce
5 days ago

I wish I'd discovered this book earlier—it’s a game changer for Computer. I was able to apply what I learned immediately to a client project. It’s helped me mentor junior developers more effectively.

Finley Baker
Finley Baker
Site Reliability Engineer at Adobe
29 days ago

I’ve shared this with my team to improve our understanding of Computer. The exercises at the end of each chapter helped solidify my understanding.

Morgan Martinez
Morgan Martinez
Automation Specialist at Zoom
8 months ago

I’ve shared this with my team to improve our understanding of Dual-Quaternions.

Micah Nelson
Micah Nelson
Site Reliability Engineer at Netflix
29 days ago

A must-read for anyone trying to master Graphics. Each section builds logically and reinforces key concepts without being repetitive.

Riley Lewis
Riley Lewis
Product Designer at Red Hat
23 days ago

I’ve bookmarked several chapters for quick reference on graphics.

Elliot Young
Elliot Young
Technical Writer at Amazon
28 days ago

It’s rare to find something this insightful about Graphics.

Charlie Baker
Charlie Baker
UX Strategist at Twitter
1 months ago

I wish I'd discovered this book earlier—it’s a game changer for Graphics. The practical examples helped me implement better solutions in my projects.

Parker Martinez
Parker Martinez
Senior Developer at Zoom
14 days ago

The practical advice here is immediately applicable to compute. I particularly appreciated the chapter on best practices and common pitfalls. It helped me refactor legacy code with confidence and clarity.

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