DirectX+HLSL/Graphics/Compute All-in-One

DirectX+HLSL/Graphics/Compute All-in-One

4.7 (159 reviews)
DirectXDirectX 12HLSLGPU ProgrammingGraphics PipelineRay TracingCompute ShadersGame DevelopmentRenderingOptimizationShader Development

A comprehensive guide to mastering DirectX, DirectX 12, HLSL and more.

Book Details
  • ISBN: 9798289659729
  • Publication Date: June 25, 2025
  • Pages: 556
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of DirectX and DirectX 12, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of DirectX
  • Implement advanced techniques for DirectX 12
  • Optimize performance in HLSL applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of DirectX and DirectX 12. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Jules Miller
Jules Miller
Data Scientist at Google
2 days ago

The examples in this book are incredibly practical for Shader Development. The code samples are well-documented and easy to adapt to real projects. The debugging strategies outlined here saved me hours of frustration.

Elliot Hill
Elliot Hill
Systems Architect at Zoom
2 months ago

This helped me connect the dots I’d been missing in Game Development. The diagrams and visuals made complex ideas much easier to grasp.

Harper Hill
Harper Hill
Innovation Lead at Facebook
7 months ago

The writing is engaging, and the examples are spot-on for Ray Tracing.

Dakota Garcia
Dakota Garcia
Technical Writer at Zoom
11 months ago

This book gave me the confidence to tackle challenges in GPU Programming.

Rowan Baker
Rowan Baker
Mobile Developer at Zoom
11 days ago

I keep coming back to this book whenever I need guidance on Game Development. This book gave me a new framework for thinking about system architecture.

Logan Williams
Logan Williams
Game Developer at Spotify
22 days ago

The clarity and depth here are unmatched when it comes to GPU Programming.

Micah Torres
Micah Torres
Automation Specialist at Adobe
16 days ago

This book made me rethink how I approach Rendering.

Skyler Mitchell
Skyler Mitchell
Software Engineer at Tesla
5 months ago

I wish I'd discovered this book earlier—it’s a game changer for DirectX+HLSL/Graphics/Compute. I’ve already recommended this to several teammates and junior devs. The testing strategies have improved our coverage and confidence.

Casey Walker
Casey Walker
DevOps Specialist at Tesla
4 months ago

This resource is indispensable for anyone working in Rendering. The author’s passion for the subject is contagious.

Logan Green
Logan Green
Site Reliability Engineer at Intel
3 months ago

It’s the kind of book that stays relevant no matter how much you know about GPU Programming.

Emerson Adams
Emerson Adams
Tech Lead at Pinterest
1 months ago

This book completely changed my approach to DirectX+HLSL/Graphics/Compute.

Elliot Jones
Elliot Jones
API Evangelist at Twitter
3 days ago

I finally feel equipped to make informed decisions about DirectX 12.

Elliot Green
Elliot Green
ML Engineer at Intel
7 months ago

I’ve bookmarked several chapters for quick reference on Ray Tracing. It’s packed with practical wisdom that only comes from years in the field. This book gave me the tools to finally tackle that long-standing bottleneck.

Blake Johnson
Blake Johnson
Software Engineer at Atlassian
3 months ago

I keep coming back to this book whenever I need guidance on Ray Tracing. It’s the kind of book you’ll keep on your desk, not your shelf.

Sage Williams
Sage Williams
Game Developer at Adobe
1 days ago

The author has a gift for explaining complex concepts about DirectX.

Kai Carter
Kai Carter
Innovation Lead at Apple
5 months ago

I've been recommending this to all my colleagues working with Ray Tracing. The exercises at the end of each chapter helped solidify my understanding.

Charlie Wright
Charlie Wright
ML Engineer at Slack
9 months ago

I keep coming back to this book whenever I need guidance on Graphics Pipeline.

Harper Johnson
Harper Johnson
Full Stack Developer at Adobe
17 days ago

I’ve shared this with my team to improve our understanding of Rendering.

Avery Lopez
Avery Lopez
DevOps Specialist at Intel
5 months ago

The insights in this book helped me solve a critical problem with All-in-One. The author's real-world experience shines through in every chapter.

Casey Baker
Casey Baker
Cloud Architect at Salesforce
9 months ago

After reading this, I finally understand the intricacies of DirectX 12.

Charlie Allen
Charlie Allen
Platform Engineer at IBM
11 days ago

I keep coming back to this book whenever I need guidance on DirectX+HLSL/Graphics/Compute. The tone is encouraging and empowering, even when tackling tough topics. The debugging strategies outlined here saved me hours of frustration.

Skyler Garcia
Skyler Garcia
Product Designer at Snap Inc.
11 months ago

I've been recommending this to all my colleagues working with Compute Shaders. I feel more confident tackling complex projects after reading this.

Reese Wright
Reese Wright
Innovation Lead at Atlassian
10 months ago

This is now my go-to reference for all things related to Graphics Pipeline.

Rowan Davis
Rowan Davis
Embedded Systems Engineer at Shopify
19 days ago

The author's experience really shines through in their treatment of Rendering.

Rowan Johnson
Rowan Johnson
Innovation Lead at Facebook
10 months ago

I've been recommending this to all my colleagues working with DirectX+HLSL/Graphics/Compute. I appreciated the thoughtful breakdown of common design patterns.

Alex Hill
Alex Hill
Backend Developer at GitHub
22 days ago

I wish I'd discovered this book earlier—it’s a game changer for All-in-One.

Casey Mitchell
Casey Mitchell
DevOps Specialist at IBM
28 days ago

It’s like having a mentor walk you through the nuances of Rendering.

Dakota Lopez
Dakota Lopez
Site Reliability Engineer at Pinterest
15 days ago

The author's experience really shines through in their treatment of DirectX+HLSL/Graphics/Compute. I found myself highlighting entire pages—it’s that insightful. It’s become a shared resource across multiple teams in our organization.

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