DirectX+HLSL/Graphics/Compute All-in-One
A comprehensive guide to mastering DirectX, DirectX 12, HLSL and more.
Book Details
- ISBN: 9798289659729
- Publication Date: June 25, 2025
- Pages: 556
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of DirectX and DirectX 12, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of DirectX
- Implement advanced techniques for DirectX 12
- Optimize performance in HLSL applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of DirectX and DirectX 12. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
The examples in this book are incredibly practical for Shader Development. The code samples are well-documented and easy to adapt to real projects. The debugging strategies outlined here saved me hours of frustration.
This helped me connect the dots I’d been missing in Game Development. The diagrams and visuals made complex ideas much easier to grasp.
The writing is engaging, and the examples are spot-on for Ray Tracing.
This book gave me the confidence to tackle challenges in GPU Programming.
I keep coming back to this book whenever I need guidance on Game Development. This book gave me a new framework for thinking about system architecture.
The clarity and depth here are unmatched when it comes to GPU Programming.
This book made me rethink how I approach Rendering.
I wish I'd discovered this book earlier—it’s a game changer for DirectX+HLSL/Graphics/Compute. I’ve already recommended this to several teammates and junior devs. The testing strategies have improved our coverage and confidence.
This resource is indispensable for anyone working in Rendering. The author’s passion for the subject is contagious.
It’s the kind of book that stays relevant no matter how much you know about GPU Programming.
This book completely changed my approach to DirectX+HLSL/Graphics/Compute.
I finally feel equipped to make informed decisions about DirectX 12.
I’ve bookmarked several chapters for quick reference on Ray Tracing. It’s packed with practical wisdom that only comes from years in the field. This book gave me the tools to finally tackle that long-standing bottleneck.
I keep coming back to this book whenever I need guidance on Ray Tracing. It’s the kind of book you’ll keep on your desk, not your shelf.
The author has a gift for explaining complex concepts about DirectX.
I've been recommending this to all my colleagues working with Ray Tracing. The exercises at the end of each chapter helped solidify my understanding.
I keep coming back to this book whenever I need guidance on Graphics Pipeline.
I’ve shared this with my team to improve our understanding of Rendering.
The insights in this book helped me solve a critical problem with All-in-One. The author's real-world experience shines through in every chapter.
After reading this, I finally understand the intricacies of DirectX 12.
I keep coming back to this book whenever I need guidance on DirectX+HLSL/Graphics/Compute. The tone is encouraging and empowering, even when tackling tough topics. The debugging strategies outlined here saved me hours of frustration.
I've been recommending this to all my colleagues working with Compute Shaders. I feel more confident tackling complex projects after reading this.
This is now my go-to reference for all things related to Graphics Pipeline.
The author's experience really shines through in their treatment of Rendering.
I've been recommending this to all my colleagues working with DirectX+HLSL/Graphics/Compute. I appreciated the thoughtful breakdown of common design patterns.
I wish I'd discovered this book earlier—it’s a game changer for All-in-One.
It’s like having a mentor walk you through the nuances of Rendering.
The author's experience really shines through in their treatment of DirectX+HLSL/Graphics/Compute. I found myself highlighting entire pages—it’s that insightful. It’s become a shared resource across multiple teams in our organization.
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