Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

4.7 (74 reviews)
Vulkanray tracingGLSLgraphicsreal-time rendering

A comprehensive guide to mastering Vulkan, ray tracing, GLSL and more.

Book Details
  • ISBN: 979-8284532065
  • Publication Date: May 19, 2025
  • Pages: 439
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of Vulkan and ray tracing, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of Vulkan
  • Implement advanced techniques for ray tracing
  • Optimize performance in GLSL applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of Vulkan and ray tracing. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Alex Green
Alex Green
Platform Engineer at Nvidia
10 months ago

It’s like having a mentor walk you through the nuances of All-In-One. Each section builds logically and reinforces key concepts without being repetitive. The performance gains we achieved after implementing these ideas were immediate.

Taylor Martinez
Taylor Martinez
Site Reliability Engineer at Dropbox
3 months ago

This book bridges the gap between theory and practice in graphics. This book strikes the perfect balance between theory and practical application.

Parker Martinez
Parker Martinez
Data Scientist at Dropbox
11 days ago

The writing is engaging, and the examples are spot-on for Vulkan+Ray-Tracing/GLSL/Graphics.

Riley Smith
Riley Smith
Systems Architect at Oracle
7 months ago

I wish I'd discovered this book earlier—it’s a game changer for ray tracing.

Finley Walker
Finley Walker
Cloud Architect at Airbnb
10 days ago

The author has a gift for explaining complex concepts about Vulkan+Ray-Tracing/GLSL/Graphics. The troubleshooting tips alone are worth the price of admission.

Rowan Wright
Rowan Wright
UX Strategist at Nvidia
15 days ago

This book distilled years of confusion into a clear roadmap for All-In-One.

Emerson Lopez
Emerson Lopez
Software Engineer at Twitter
6 months ago

The examples in this book are incredibly practical for graphics. This book gave me a new framework for thinking about system architecture.

Jordan Garcia
Jordan Garcia
Full Stack Developer at Tesla
25 days ago

It’s the kind of book that stays relevant no matter how much you know about ray tracing.

Elliot Wright
Elliot Wright
Full Stack Developer at Google
20 days ago

The author has a gift for explaining complex concepts about Vulkan.

Sage Mitchell
Sage Mitchell
Frontend Engineer at GitHub
25 days ago

The writing is engaging, and the examples are spot-on for All-In-One.

Emerson Walker
Emerson Walker
Security Engineer at IBM
2 months ago

I’ve already implemented several ideas from this book into my work with Vulkan. The code samples are well-documented and easy to adapt to real projects. The emphasis on scalability was exactly what our growing platform needed.

Jules Allen
Jules Allen
Technical Writer at Snap Inc.
9 months ago

I was struggling with until I read this book All-In-One. I particularly appreciated the chapter on best practices and common pitfalls.

Emerson Torres
Emerson Torres
UX Strategist at Slack
5 months ago

This book completely changed my approach to (Paperback).

Jules Adams
Jules Adams
Mobile Developer at Netflix
10 months ago

After reading this, I finally understand the intricacies of graphics. I’ve already recommended this to several teammates and junior devs. The debugging strategies outlined here saved me hours of frustration.

Morgan Young
Morgan Young
Full Stack Developer at LinkedIn
18 days ago

I finally feel equipped to make informed decisions about real-time rendering. The troubleshooting tips alone are worth the price of admission.

Jules Green
Jules Green
Site Reliability Engineer at Spotify
21 days ago

The clarity and depth here are unmatched when it comes to (Paperback).

Logan Lopez
Logan Lopez
Data Scientist at Oracle
16 days ago

After reading this, I finally understand the intricacies of Vulkan+Ray-Tracing/GLSL/Graphics. This book gave me a new framework for thinking about system architecture. This book gave me the tools to finally tackle that long-standing bottleneck.

Taylor Mitchell
Taylor Mitchell
Security Engineer at Intel
20 days ago

This resource is indispensable for anyone working in graphics. I’ve already recommended this to several teammates and junior devs.

Noel Nguyen
Noel Nguyen
Systems Architect at LinkedIn
1 months ago

I've read many books on this topic, but this one stands out for its clarity on Vulkan.

Casey Wright
Casey Wright
UX Strategist at Airbnb
29 days ago

I was struggling with until I read this book graphics. The pacing is perfect—never rushed, never dragging.

Sage Nguyen
Sage Nguyen
API Evangelist at Stripe
16 days ago

It’s the kind of book that stays relevant no matter how much you know about graphics.

Jules Jones
Jules Jones
Platform Engineer at Adobe
1 days ago

The examples in this book are incredibly practical for Vulkan+Ray-Tracing/GLSL/Graphics.

Emerson Young
Emerson Young
Tech Lead at Stripe
1 months ago

The writing is engaging, and the examples are spot-on for (Paperback). The author's real-world experience shines through in every chapter.

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