Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

4.7 (128 reviews)
Vulkanray tracingGLSLgraphicsreal-time rendering

A comprehensive guide to mastering Vulkan, ray tracing, GLSL and more.

Book Details
  • ISBN: 979-8284532065
  • Publication Date: May 19, 2025
  • Pages: 338
  • Publisher: Tech Publications

About This Book

This book provides in-depth coverage of Vulkan and ray tracing, offering practical insights and real-world examples that developers can apply immediately in their projects.

What You'll Learn
  • Master the fundamentals of Vulkan
  • Implement advanced techniques for ray tracing
  • Optimize performance in GLSL applications
  • Apply best practices from industry experts
  • Troubleshoot common issues and pitfalls
Who This Book Is For

This book is perfect for developers with intermediate experience looking to deepen their knowledge of Vulkan and ray tracing. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.

Reviews & Discussions

Kai Hill
Kai Hill
Site Reliability Engineer at Facebook
8 months ago

I’ve bookmarked several chapters for quick reference on ray tracing. The code samples are well-documented and easy to adapt to real projects. The clarity of the examples made it easy to onboard new developers.

Parker Brown
Parker Brown
QA Analyst at Stripe
28 days ago

It’s rare to find something this insightful about Vulkan. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read.

Skyler Hill
Skyler Hill
Cloud Architect at Spotify
13 days ago

After reading this, I finally understand the intricacies of real-time rendering.

Jordan Carter
Jordan Carter
Full Stack Developer at Slack
29 days ago

The insights in this book helped me solve a critical problem with Vulkan+Ray-Tracing/GLSL/Graphics.

Quinn Carter
Quinn Carter
Platform Engineer at Adobe
8 months ago

This book completely changed my approach to (Paperback).

Emerson Lewis
Emerson Lewis
Technical Writer at Intel
8 months ago

This book gave me the confidence to tackle challenges in Vulkan. This book gave me a new framework for thinking about system architecture.

Alex Hill
Alex Hill
Systems Architect at Intel
5 months ago

The practical advice here is immediately applicable to Vulkan+Ray-Tracing/GLSL/Graphics.

Reese Garcia
Reese Garcia
Game Developer at Stripe
9 months ago

The author has a gift for explaining complex concepts about Vulkan+Ray-Tracing/GLSL/Graphics.

Emerson Miller
Emerson Miller
UX Strategist at Oracle
17 days ago

A must-read for anyone trying to master graphics.

Logan Davis
Logan Davis
Technical Writer at Intel
3 months ago

I keep coming back to this book whenever I need guidance on Vulkan+Ray-Tracing/GLSL/Graphics. This book strikes the perfect balance between theory and practical application. The modular design principles helped us break down a monolith.

Avery Wright
Avery Wright
ML Engineer at Twitter
28 days ago

I've read many books on this topic, but this one stands out for its clarity on All-In-One. The pacing is perfect—never rushed, never dragging.

Micah Nelson
Micah Nelson
Innovation Lead at Red Hat
7 months ago

The insights in this book helped me solve a critical problem with Vulkan.

Dakota Garcia
Dakota Garcia
Site Reliability Engineer at Atlassian
12 months ago

It’s rare to find something this insightful about Vulkan+Ray-Tracing/GLSL/Graphics.

Micah Lewis
Micah Lewis
Full Stack Developer at Nvidia
14 days ago

This book made me rethink how I approach Vulkan+Ray-Tracing/GLSL/Graphics.

Emerson Nguyen
Emerson Nguyen
Backend Developer at Dropbox
17 days ago

I wish I'd discovered this book earlier—it’s a game changer for ray tracing. I’ve already recommended this to several teammates and junior devs.

Drew Brown
Drew Brown
Technical Writer at Oracle
13 days ago

I’ve bookmarked several chapters for quick reference on real-time rendering.

Finley Hall
Finley Hall
Mobile Developer at Netflix
13 days ago

This book bridges the gap between theory and practice in ray tracing.

Sage Torres
Sage Torres
Platform Engineer at Salesforce
7 days ago

This book offers a fresh perspective on graphics.

Charlie Nelson
Charlie Nelson
Frontend Engineer at Stripe
26 days ago

This helped me connect the dots I’d been missing in graphics. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read. I’ve started incorporating these principles into our code reviews.

Rowan Jones
Rowan Jones
Technical Writer at Red Hat
21 days ago

This book offers a fresh perspective on Vulkan. I especially liked the real-world case studies woven throughout.

Quinn Brown
Quinn Brown
AI Researcher at Dropbox
1 months ago

The insights in this book helped me solve a critical problem with graphics.

Harper Mitchell
Harper Mitchell
Platform Engineer at Twitter
4 days ago

I finally feel equipped to make informed decisions about Vulkan+Ray-Tracing/GLSL/Graphics.

Taylor Martinez
Taylor Martinez
Backend Developer at IBM
7 days ago

I wish I'd discovered this book earlier—it’s a game changer for real-time rendering.

Jules Johnson
Jules Johnson
AI Researcher at Adobe
22 days ago

I was struggling with until I read this book All-In-One. I especially liked the real-world case studies woven throughout.

Taylor Adams
Taylor Adams
ML Engineer at Slack
22 days ago

The insights in this book helped me solve a critical problem with (Paperback).

Taylor Lewis
Taylor Lewis
Mobile Developer at LinkedIn
10 months ago

This is now my go-to reference for all things related to real-time rendering.

Taylor Wright
Taylor Wright
Senior Developer at Microsoft
18 days ago

This book completely changed my approach to (Paperback). The author's real-world experience shines through in every chapter.

Micah Hill
Micah Hill
Cloud Architect at Atlassian
4 months ago

I’ve already implemented several ideas from this book into my work with graphics.

Skyler Brown
Skyler Brown
Cloud Architect at Dropbox
16 days ago

A must-read for anyone trying to master Vulkan.

Quinn Wright
Quinn Wright
Cloud Architect at Slack
19 days ago

I wish I'd discovered this book earlier—it’s a game changer for (Paperback).

Taylor Miller
Taylor Miller
Cloud Architect at Pinterest
21 days ago

I’ve bookmarked several chapters for quick reference on Vulkan+Ray-Tracing/GLSL/Graphics. It’s rare to find a book that’s both technically rigorous and genuinely enjoyable to read. This is exactly what our team needed to overcome our technical challenges.

Skyler Adams
Skyler Adams
Systems Architect at Shopify
26 days ago

This book gave me the confidence to tackle challenges in Vulkan. The diagrams and visuals made complex ideas much easier to grasp.

Blake Jones
Blake Jones
Innovation Lead at Airbnb
9 days ago

I’ve bookmarked several chapters for quick reference on Vulkan+Ray-Tracing/GLSL/Graphics.

Jordan Jones
Jordan Jones
DevOps Specialist at Airbnb
6 months ago

A must-read for anyone trying to master graphics.

Skyler Young
Skyler Young
Frontend Engineer at IBM
9 months ago

A must-read for anyone trying to master Vulkan+Ray-Tracing/GLSL/Graphics.

Dakota Scott
Dakota Scott
Embedded Systems Engineer at Facebook
5 months ago

This resource is indispensable for anyone working in ray tracing. This book gave me a new framework for thinking about system architecture.

Reese Torres
Reese Torres
QA Analyst at Amazon
22 days ago

This resource is indispensable for anyone working in real-time rendering.

Drew Adams
Drew Adams
Cloud Architect at Amazon
7 months ago

The examples in this book are incredibly practical for graphics.

Jordan Hill
Jordan Hill
Site Reliability Engineer at Apple
7 days ago

The examples in this book are incredibly practical for Vulkan+Ray-Tracing/GLSL/Graphics. I’ve already recommended this to several teammates and junior devs.

Join the Discussion

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