Vulkan Compute: High-Performance Compute Programming with Vulkan and Compute Shaders
A comprehensive guide to mastering programming, compute, shader and more.
Book Details
- ISBN: 979-8345148280
- Publication Date: November 1, 2024
- Pages: 572
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of programming and compute, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of programming
- Implement advanced techniques for compute
- Optimize performance in shader applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of programming and compute. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
This resource is indispensable for anyone working in Programming. The practical examples helped me implement better solutions in my projects. The architectural insights helped us redesign a major part of our system.
A must-read for anyone trying to master High-Performance. I especially liked the real-world case studies woven throughout.
This book distilled years of confusion into a clear roadmap for Shaders.
It’s like having a mentor walk you through the nuances of Vulkan. I feel more confident tackling complex projects after reading this.
The writing is engaging, and the examples are spot-on for Shaders.
This book gave me the confidence to tackle challenges in shader.
I’ve shared this with my team to improve our understanding of programming. Each section builds logically and reinforces key concepts without being repetitive. The testing strategies have improved our coverage and confidence.
This is now my go-to reference for all things related to Programming. This book strikes the perfect balance between theory and practical application.
I keep coming back to this book whenever I need guidance on Shaders.
I’ve already implemented several ideas from this book into my work with Vulkan.
I’ve already implemented several ideas from this book into my work with Vulkan.
I’ve bookmarked several chapters for quick reference on Compute. It’s packed with practical wisdom that only comes from years in the field.
This book made me rethink how I approach Shaders.
I was struggling with until I read this book programming.
I finally feel equipped to make informed decisions about Programming. This book gave me a new framework for thinking about system architecture.
This book gave me the confidence to tackle challenges in programming.
I've been recommending this to all my colleagues working with vulkan.
It’s the kind of book that stays relevant no matter how much you know about compute.
This resource is indispensable for anyone working in Vulkan. I feel more confident tackling complex projects after reading this. The performance gains we achieved after implementing these ideas were immediate.
It’s the kind of book that stays relevant no matter how much you know about shader. The code samples are well-documented and easy to adapt to real projects.
I’ve shared this with my team to improve our understanding of Programming.
I've been recommending this to all my colleagues working with Shaders.
This is now my go-to reference for all things related to High-Performance.
It’s rare to find something this insightful about vulkan. I was able to apply what I learned immediately to a client project. I’ve started incorporating these principles into our code reviews.
It’s rare to find something this insightful about Compute:. The pacing is perfect—never rushed, never dragging.
The author has a gift for explaining complex concepts about Vulkan.
I was struggling with until I read this book Compute:.
This book gave me the confidence to tackle challenges in vulkan. I especially liked the real-world case studies woven throughout.
It’s like having a mentor walk you through the nuances of Vulkan.
This book completely changed my approach to Shaders. I feel more confident tackling complex projects after reading this.
It’s like having a mentor walk you through the nuances of programming. I was able to apply what I learned immediately to a client project. I’ve used several of the patterns described here in production already.
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