Real-Time Ray-Tracing with Vulkan for the Impatient
A comprehensive guide to mastering graphics, compute, shader and more.
Book Details
- ISBN: 979-8883360830
- Publication Date: March 1, 2024
- Pages: 567
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of graphics and compute, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of graphics
- Implement advanced techniques for compute
- Optimize performance in shader applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of graphics and compute. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions
This book offers a fresh perspective on Vulkan. I feel more confident tackling complex projects after reading this. The modular design principles helped us break down a monolith.
I’ve shared this with my team to improve our understanding of vulkan. The diagrams and visuals made complex ideas much easier to grasp.
This book made me rethink how I approach ray-tracing.
A must-read for anyone trying to master Ray-Tracing.
It’s like having a mentor walk you through the nuances of graphics. The writing style is clear, concise, and refreshingly jargon-free.
This book gave me the confidence to tackle challenges in graphics.
The practical advice here is immediately applicable to Ray-Tracing. The pacing is perfect—never rushed, never dragging.
After reading this, I finally understand the intricacies of Impatient.
I finally feel equipped to make informed decisions about compute.
It’s rare to find something this insightful about Ray-Tracing.
It’s like having a mentor walk you through the nuances of graphics. This book gave me a new framework for thinking about system architecture. This is exactly what our team needed to overcome our technical challenges.
The writing is engaging, and the examples are spot-on for shader. The writing style is clear, concise, and refreshingly jargon-free.
The insights in this book helped me solve a critical problem with Real-Time.
This book made me rethink how I approach shader. I was able to apply what I learned immediately to a client project. It’s become a shared resource across multiple teams in our organization.
I’ve shared this with my team to improve our understanding of Real-Time. I feel more confident tackling complex projects after reading this.
I wish I'd discovered this book earlier—it’s a game changer for Ray-Tracing.
It’s rare to find something this insightful about Vulkan. The exercises at the end of each chapter helped solidify my understanding.
The clarity and depth here are unmatched when it comes to Ray-Tracing.
I've been recommending this to all my colleagues working with compute.
I’ve shared this with my team to improve our understanding of Vulkan. I’ve already recommended this to several teammates and junior devs. I've already seen improvements in my code quality after applying these techniques.
The practical advice here is immediately applicable to Vulkan. The author anticipates the reader’s questions and answers them seamlessly.
This book offers a fresh perspective on Impatient.
I’ve already implemented several ideas from this book into my work with Impatient.
The insights in this book helped me solve a critical problem with graphics.
This book distilled years of confusion into a clear roadmap for vulkan. The author’s passion for the subject is contagious.
I finally feel equipped to make informed decisions about graphics.
I keep coming back to this book whenever I need guidance on graphics. The author's real-world experience shines through in every chapter.
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