
QuickStart Guide to Game Physics
A comprehensive guide to mastering Game Physics, Collision Detection, Rigid Body Simulation and more.
Book Details
- ISBN: 9798264282454
- Publication Date: May 14, 2025
- Pages: 599
- Publisher: Tech Publications
About This Book
This book provides in-depth coverage of Game Physics and Collision Detection, offering practical insights and real-world examples that developers can apply immediately in their projects.
What You'll Learn
- Master the fundamentals of Game Physics
- Implement advanced techniques for Collision Detection
- Optimize performance in Rigid Body Simulation applications
- Apply best practices from industry experts
- Troubleshoot common issues and pitfalls
Who This Book Is For
This book is perfect for developers with intermediate experience looking to deepen their knowledge of Game Physics and Collision Detection. Whether you're building enterprise applications or working on personal projects, you'll find valuable insights and techniques.
Reviews & Discussions

This is now my go-to reference for all things related to Rigid Body Simulation. It’s the kind of book you’ll keep on your desk, not your shelf. This book gave me the tools to finally tackle that long-standing bottleneck.

The examples in this book are incredibly practical for Unreal Engine. I particularly appreciated the chapter on best practices and common pitfalls.

The insights in this book helped me solve a critical problem with Physics Engines.

I’ve bookmarked several chapters for quick reference on Unreal Engine.

I've been recommending this to all my colleagues working with Collision Detection.

This book gave me the confidence to tackle challenges in Realism. The tone is encouraging and empowering, even when tackling tough topics.

After reading this, I finally understand the intricacies of Collision Detection.

The practical advice here is immediately applicable to Physics.

I’ve already implemented several ideas from this book into my work with Unreal Engine.

The clarity and depth here are unmatched when it comes to Game Development. The diagrams and visuals made complex ideas much easier to grasp. We’ve adopted several practices from this book into our sprint planning.

I was struggling with until I read this book Physics. The pacing is perfect—never rushed, never dragging.
I’ve bookmarked several chapters for quick reference on Rigid Body Simulation.

The writing is engaging, and the examples are spot-on for Unreal Engine. It’s packed with practical wisdom that only comes from years in the field. The clear explanations make complex topics accessible to developers of all levels.

This book distilled years of confusion into a clear roadmap for Physics. The author's real-world experience shines through in every chapter.

I've read many books on this topic, but this one stands out for its clarity on Realism.

This book made me rethink how I approach Unreal Engine. I especially liked the real-world case studies woven throughout. The architectural insights helped us redesign a major part of our system.

It’s like having a mentor walk you through the nuances of Collision Detection. The writing style is clear, concise, and refreshingly jargon-free.

I've read many books on this topic, but this one stands out for its clarity on QuickStart.

This is now my go-to reference for all things related to Game Physics.

After reading this, I finally understand the intricacies of Realism.

This book made me rethink how I approach Game Physics. I found myself highlighting entire pages—it’s that insightful. The emphasis on scalability was exactly what our growing platform needed.
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